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Video Game Accessibility – Not just for disabilities

Accessibility as a word is a measure of how easy it is to use or access something. Usually, regardless of subject, this is used in the context of people with disabilities. The simplest accessibility options are those such as subtitles and closed captions for hearing impairments, scalable UI and colorblind options for visual impairments. More advanced accessibility options include things such as custom controllers for people with missing body parts or control issues with body parts.

But there’s another facet of life where accessibility can play a role – parenthood. As a dad of a 9 and 5 year old, husband, and homeowner, time is a luxury. I don’t always know how much time I’ll have to play something so a lot of the time I’m restricted to the type of games that I can play. Do I want to get into a story heavy game if there’s opportunity for interruption? Not really. Do I want to play a round based game like Counter-Strike or Apex? No, because if I die early I’m just losing time until the round resets.

I first started thinking about other ways games could be accessible when playing through Dark Souls Remastered a couple years ago. In Dark Souls’ case not being able to pause is part of the game’s design. Luckily Dark Souls is good about saving often and it saves when you quit which is only a few taps away when you need to suddenly leave but if you’re in a boss fight and need to leave you’ll need to restart as you cannot rejoin those after exiting.

I understand that Dark Souls can’t be paused because of the online component but the game can be played in a fully offline mode. Why can’t I pause the game then? Is it truly a design choice or a failure to program a pause state when offline? The latter is remedied simply enough. However, if it’s a design choice then why not add an option in the settings to allow pausing? Ship the game in it’s intended to play state but allow those that need pausing for whatever reason the ability to do so. As a designer I understand the desire to not compromise one’s vision for a project but I would also want as many people as possible the chance to enjoy it as well.

Debate about having difficulty settings in Dark Souls has come up in the community as well. Dark Souls (as with many FromSoftware games) are supposed to be hard. It wasn’t until I watched Dark Souls speedrunners that I figured out how to be good at the game and was able to beat it for the first time since first playing Prepare to Die Edition. But why do they have to be hard? Dark Souls is an amazing world full of interesting creatures, people, and lore, so why can it only be experienced if you’re good enough at the game? Star Wars Fallen Order and Remnant: From the Ashes are both Soulslike games with difficulty settings allowing people of lesser skill capability to still enjoy them.

Difficulty settings as an accessibility option have found their way into other games as well, particularly horror games such as SOMA and Outlast 2’s “story mode” difficulty where you are more or less free to roam the world and explore all its intricacies without much worry about enemies that would kill you in other difficulty settings. Even Assassin’s Creed Origins and Assassin’s Creed: Odyssey have a “discovery mode” that gets rid of the game’s combat and allows players to explore the worlds without threat.

I’m sure there are many, many examples I’ve not considered here, this is by no means meant to be a comprehensive essay, just to explore a different side of what we traditionally think of when considering accessibility for video games.

Let me know if there are any interesting options a game had that made it more accessible to you!

Rise of Nations Review

Originally written May 30 2005, mistakes and all. Found on an old backup cd.

System: PC

Graphics: 7/10
Story: 9/10
Gameplay: 10/10
Extras: 7/10
Overall: 8.25/10

Graphics: Well, theres not much to say about the graphics. There just basic RTS
graphics like any other game except just a little better.

Story: Rise of Nations has 4 types of Story mode. The best out of these is the
Conquer the World campaign. You pick your contury and fight other countries to
take them over and gain bonuses by kiling them like getting a new army or Economy
bonuses for the next battel you do. It’s much like risk if you ever played it.

Gameplay: Though there are not many ages because they condensed it by making bigger
catagories, this is still an awesome game. It goes way in depth. You have to control
your economy by upgraded and making sure you don’t produce to much of one thing. If
your producing to much wood or something your economy begins to whack out. You have a
national border which is the limit for where you can build. You expand your border by
building cities and upgrading a the University. The government also plays a major role
in this game. Depending on which way you go depends on either your economy, or your
military. All of the wonder can have a drastic change on your empire to depending on
which ones your build on how you use them buy make sure you protect them becuase once
they become out of date you can’t build them anymore obviously. The only thing I,
personally, don’t like about this game is the low population limit which is 200. It
won’t get any higher than that. Another cool aspect of this game is when fighting you
can take over the computers town but killing all nearby units and them protect it for
a couple mintues and then its yours.

Extras: One of the main extras is the map editor. Like just about all RTS games you
can make your own maps to play on and design them however you want. This game comes
with about 15-20 different nations to choose from which is prerry awesome. And each
nations troops look different form other nations.